Help / Documentation

Tournaments

Create a Tournament

TODO

Running a Tournament

Before the Tournament

Enter the name of each map that you will be using. If too few maps have been provided, the software will refuse to pair the first round of the tournament, as maps are used natively by the pairing algorithm (see below).

Each player should sign-up for the tournament by clicking the 'Sign-up' near the top of the screen and should enter their army (the 'Submit Army' button) once that is available.

Pairing Each Round

Once the designated tournament start time passes, refresh the webpage and the armies for each player should now be listed in the standings.

You can also now click the button to pair the next round whenever you are ready to begin the tournament.

That button will fully pair the next round, email matchups to each player, and then display the matchups on your screen. It will also start the round timer.

If you need to undo those pairings to re-pair the round (for example, if a player has dropped or been added to the tournament), click the "Cancel Current Round" button, and then re-pair the round once the issue has been resolved.

Between Round Actions

Maps - you can change which maps are active or on a streaming table by editing the individual maps (click on the pencil icon to the right of the desired map name).

Edit Game Results - TBD

Players - you can change the status of any player from active to inactive, or vice-versa. Inactive players will not be paired into the next round.

Tournament Pairing Algorithm

Swiss-Style Rounds (Default)

  1. Players are grouped into tiers by record, which each tier being paired one at a time.
  2. When a tier contains an odd number of players, one player from the next tier is randomly selected to be pulled up to that tier ("paired up").
  3. That tier is then randomly paired into games. If any rematches are present, a new random pairing is tried. This is repeated up to 100 times, upon which the latest pairing is chosen regardless of the presence of rematches.
  4. For each matchup, starting with the top of the pairings (best records), a random map is selected from the set of maps that have been collectively played on least by the 2 players in that matchup.

Bracket / Day 2

TBD