Colorado 2026 | August Pooled Draft with Strikes Builder

Advantage Games, Northglenn, Colorado
650 Points
40 Figures
1 # Armies
Ban List
Draft
$10 entry fee! Each attendee will get a promo figure.

Pooled Draft with Strikes

  • For this event, each player will bring a pool of figures capped at 40 figures, between 550 and 650 points, using VC Delta points. You may include no more than 4 copies of any common squad, and no more than 6 copies of any common hero.
  • Each game, you and your opponent will combine your draft pools into a single draft pool that the armies will be drafted out of. Second copies of unique cards are removed from the draft pool.
  • At the beginning of the game, there will be a dice-off. The winner of the dice-off will decide whether to be player A or player B in the draft.
  • The draft procedure is as follows:
    • Player B may choose to strike EITHER up to two single cards in the draft pool OR any number of copies of one common or uncommon card in the draft pool. Figures that are struck are removed from the draft pool and cannot be drafted that game.
    • Player A then makes the first pick and players will alternate picks.
    • For a player's pick, they may choose to pick any number of copies of a single card. However, for each copy you pick after the first, you skip that many turns after that pick.
      Example: For the first pick, player A picks 3 squads of stingers. Player A will skip their second and third picks as a result. Player A can resume picking when their fourth turn to pick comes up.
    • Players may continue drafting until they pass or they can no longer make any picks within the 470 point figure limit (VC Delta points). Once a player passes they cannot resume drafting.
  • After the draft, the player who lost the dice-off decides who places first. Players may place their drafted figures, up to a maximum of 17 figures.

    No Startzone Camping

    • Each map will have at least one "Key Point." The Key Point and all hexes within two spaces of that Key Point are called an Objective Zone. These Objective Zones will be used for bonus points if the game goes into partial card scoring.
    • Objective Zones are scored at the end of every round starting in the third round. Each player receives one objective points for every Objective Zone your army controls.
    • For your army to control an Objective Zone, you must have more army cards of figures in the Objective Zone (on or within two spaces of the Key Point) than your opponent does.
    • If either player has at least 8 objective points at the end of a round, the game ends and whoever has the most points wins.
    • If a game goes to time, each objective zone point will be worth 20 points. Each player will add these points to the partial card value of the figures they have left on the board when the game goes to time.

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