340 Oak Street, Pembroke MA 02359
600 Points
20 Figures
1 # Armies
Ban List
Control Points
Win Condition
The army with the most Victory Points (VPs) at the end of the 4th round will win the game. All games will be capped at 4 rounds of play.
Treasure Trove
Each unique/uncommon hero worth at least 35 Delta points starts the event with an (extra) Treasure Glyph on their army card. At the start of the event, you will fill out a notecard to track who has which glyph. You may not bring more than one of any glyph.
Objective: Control Points
Each map will have two control points. At the end of the round, if you have more army cards within two spaces of a control point than your opponent, you score VPs equal to the round number plus 1. Repeat this process for the other control point.
Objective: Safe Deposit
At any point before, after, or during movement, you may deposit any number of treasure glyphs into an adjacent Control Point. Gain VPs equal to 4 minus the round number (minimum of 1). For example, Guilty McCreech deposits a treasure glyph in round two. Gain 2 VPs for that glyph.
Control Point Scoring
At the end of Round 3, Zack has 5 Knights, Arkmer, and 2 Vipers within 2 spaces of a control point. Ben has Moltenclaw, Mimring, and Otonashi within 2 spaces of that same control point. Zack would score 3 Victory Points for having 4 army cards within range (2 cards of Knights, Arkmer, and 1 card of Vipers), whereas Ben has 3 army cards within range (Moltenclaw, Mimring, and Otonashi).
Ban List
Locksley and Death Chasers are banned from this event. All official treasure glyphs are legal EXCEPT Ancient Artifact Glyphs, Sword of Guether, and Spear of Gerda are not legal. Proxy/printed glyphs are welcome. You can find the full list of treasure glyphs here (select only the Treasure checkbox from Type filter)
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