(ScapeCon IV) ScapeCon Championship Builder

4 Rounds (Single Elimination), 60-Minute Rounds (75-Minute Finals) Draft Pools (Top 16, 8, 4): Players will be placed in a bracket. There are 3 different draft pools: A, B, and C. One half of the Top 16 will use the A pool, and the other half will use the B pool. One half of the Top 8 will use the B pool, and the other half will use the A pool (if you used A in Top 16, you will use B in Top 8, and vice-versa). The entire Top 4 will use the C pool. Drafting: First, the players should roll for which side of the map they want. Once the draft begins, the players may no longer roll for side. Dice off. High roll may choose to either draft first or defer. Draft in a 1-2-2-2-2 pattern (first player drafts 1 army card, second player drafts 2 army cards, first player drafts 2 army cards, etc.). Each copy of a common card is a separate pick. Armies are not placed until all units have been drafted. Once you are out of points, you may not draft any more cards (but you may continue to draft up to the point limit even if the extra card(s) would put you over the figure limit). Each player has 5 minutes with which to draft their armies. We will use chess clocks. If your time expires, you may not draft any more units. If a mistake is made during the draft (IE someone drafts over the limit or declares being done while under the limit), call the judge immediately. The judge will rectify the situation (walking back the draft to the point where the error occurred). To help avoid mistakes during the draft, pen and paper will be provided. Both players are responsible for keeping track of both players’ points and picks during the draft (in order). However, no outside draft notes are allowed. Finals: Dice off. High roll may choose to be either Player A or Player B. Player A strikes 1 of the 3 draft pools. Player B then strikes 1 of the remaining 2 draft pools. Player A drafts first from the remaining pool (following the above procedure).

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