460 Points
18 Figures
2 # Armies
Dungeon Defenders: Bring a rock outcrop, glacier, or castle pillar with your army as your crystal. We will have castle pillars for players to borrow.
Bring 2: Bring 2 armies with no overlapping figures. Before the game, the two players roll the D20; the high roll chooses to be Player A or Player B.
1) Player A selects one of the 4 armies to play. If the player who won the dice-off chooses to be Player A, they MUST select one of their OPPONENT'S armies.
2) Player B then selects one of the remaining 3 armies to play.
Each player will place their opponent’s crystal in their opponent’s start zone at the beginning of the game (after armies are selected, but before figures are placed). The first player to destroy their opponent's crystal or their opponent's army wins the game.
The crystal is a destructible object with the following stats and powers:
6 life 4 defense
BLINDING DEFLECTION: When the crystal is attacked by a figure that is at least 4 spaces away, it rolls 2 additional defense dice.
WEAKENING POWER AURA: Figures adjacent to the crystal roll one fewer defense die.
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