(Scape Summit II) VC Delta Convoy Builder

260 Points
10 Figures
1 # Armies
Ban List
At the start of the game, players roll for initiative. The Convoy is placed on either the center of the map or a space closer to the player who lost initiative. The Convoy is a neutral object that can not take wounds or be destroyed and can not be chosen as the target of an attack or special power. Figures can not move through the Convoy's space. The Convoy is never considered engaged to any figure and moves as though it had Stealth Flying. After both players have played a set of Order Markers (e.g. both players have taken turns with their OM 1 units), the player with more figures adjacent to the Convoy may move it up to 2 spaces. If both players have an equal number of figures adjacent, the Convoy does not move. After each time the Convoy moves, check the shortest distance between the Convoy and each start zone and keep track of the lowest number for each player's start zone. At the end of each round, before applying map or glyph effects, remove all markers from all destroyed figures and place those figures in their respective start zones. The game ends if a player moves the Convoy into their opponent's start zone. If time is called and neither player has moved the Convoy into their opponent's start zone, the player who moved the Convoy closer to their opponent's start zone wins the game. Mezzodemons and Vulcanmech Incendiborgs are banned. First place will receive a prize!

Army

No figures selected. Choose a figure from the box to add it to your army.
0
Points
0
Figures
0
Hexes

Life
Move
Range
Attack
Defense
Figures
Hexes
Points
Loading...