(Scape Summit II) Draft Pools Championship Builder

Draft
Pools for the championship can be found here. https://www.heroscapers.com/threads/scape-summit-ii-draft-pools.65101/ This will be invite only. Winners of every event held during the day (8 total) will be invited. The remaining slots will be filled with wildcard slots based upon the most wins in day events (followed by win percentage than strength of schedule as tie breakers). If we have under 32 total participants, 4 wildcard slots will be available. If we are at or over 32 participants, 8 wildcard slots will be available. If any player wins more than one event, that will open up an additional wildcard slot. All draft pools have been made with Delta values. Those values will be displayed prominently on all cards. Players will have five minutes each to draft and then play their game. Rounds will be 65 minutes long. For the first round, half the players will get the Marro pool and half will get the Orc pool. If we have 16 finalists, there will be additional maps used for these games for Round 1 only (Orc pool will also be played on Venom, Marro pool will also be played on Blasted Lands). If we have 12 finalists, they will be on the maps listed. In Round 2, players will play the pool they did not play yet. Round 3 will be played with the Shadow pool. The finals will have a banning process for the pools with both players getting to remove one pool from play. First, the players should roll for which side of the map they want. Once the draft begins, the players may no longer roll for side. Dice off. High roll may choose to either draft first or defer. Draft in a 1-2-2-2-2 pattern (first player drafts 1 army card, second player drafts 2 army cards, first player drafts 2 army cards, etc.). Each copy of a common card is a separate pick. Armies are not placed until all units have been drafted. Once you are out of points, you may not draft any more cards (but you may continue to draft up to the point limit even if the extra card(s) would put you over the figure limit). If a mistake is made during the draft (i.e. someone drafts over the limit or declares being done while under the limit), call the judge immediately. The judge will rectify the situation (walking back the draft to the point where the error occurred). To help avoid mistakes during the draft, pen and paper will be provided. Both players are responsible for keeping track of both players’ points and picks during the draft (in order). However, no outside draft notes are allowed. First, the players should roll for which side of the map they want. Once the draft begins, the players may no longer roll for side. Dice off. High roll may choose to either draft first or defer. Draft in a 1-2-2-2-2 pattern (first player drafts 1 army card, second player drafts 2 army cards, first player drafts 2 army cards, etc.). Each copy of a common card is a separate pick. Armies are not placed until all units have been drafted. Once you are out of points, you may not draft any more cards (but you may continue to draft up to the point limit even if the extra card(s) would put you over the figure limit). If a mistake is made during the draft (i.e. someone drafts over the limit or declares being done while under the limit), call the judge immediately. The judge will rectify the situation (walking back the draft to the point where the error occurred). To help avoid mistakes during the draft, pen and paper will be provided. Both players are responsible for keeping track of both players’ points and picks during the draft (in order). However, no outside draft notes are allowed.

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