(ScapeCon V) ScapeCon Championship Builder

Draft

Format

4 Rounds, Single Elimination Bracket

Draft Pools

There are 3 different draft pools:View the full draft pools here: https://www.heroscapers.com/threads/scapecon-v-draft-pools.65139/ One half of the Top 16 will use Pool 1, and the other half will use Pool 2. One half of the Top 8 will use Pool 2, and the other half will use Pool 1 (if you used 1 in Top 16, you will use 2 in Top 8, and vice-versa). The entire Top 4 will use Pool 3.

Drafting Process

First, the players should roll for which side of the map they want. Once the draft begins, the players may no longer roll for side. Dice off. High roll may choose to either draft first or defer. Draft in a 1-2-2-2-2 pattern (first player drafts 1 army card, second player drafts 2 army cards, first player drafts 2 army cards, etc.). Each copy of a common card is a separate pick. Armies are not placed until all units have been drafted. Once you are out of points, you may not draft any more cards (but you may continue to draft up to the point limit even if the extra card(s) would put you over the figure limit). Each player has 5 minutes with which to draft their armies. We will use chess clocks. If your time expires, you may not draft any more units. If a mistake is made during the draft (IE someone drafts over the limit or declares being done while under the limit), call the judge immediately. The judge will rectify the situation (walking back the draft to the point where the error occurred). To help avoid mistakes during the draft, pen and paper will be provided. Both players are responsible for keeping track of both players’ points and picks during the draft (in order). However, no outside draft notes are allowed. Finals: Dice off. High roll may choose to be either Player A or Player B. Player A strikes 1 of the 3 draft pools. Player B then strikes 1 of the remaining 2 draft pools. Player A drafts first from the remaining pool (following the above procedure).

Qualifying for the ScapeCon Championship on Sunday

  1. The winning Hydra Team
  2. The Top 4 Players from each of the 3 Championships
  3. The X players with the most wins across the weekend in events (not including Hydra OR Evening Events), where X is 16 minus the number of players who qualify via the other 2 methods (minimum 1 player). Tiebreakers:
    1. Win Percentage
    2. Strength of Schedule

Seeding Information

The Top 16 will be seeded in order of their accumulated seeding points. They will receive points for their best result in each of the three Championships and Three-Headed Hydra as follows:
  • Championship 1st Place: 8 Points
  • Championship 2nd Place: 4 Points
  • Three-Headed Hydra 1st Place: 3 Points
  • Championship 3rd-4th Place: 2 Points
  • Championship Top Cut: 1 Point
Tiebreaker within accumulated seeding points:
  1. Number of Wins
  2. Win Percentage
  3. Strength of Schedule

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