430 Points
24 Figures
48 Hexes
1 # Armies
Heat of Battle
Rule of 12
Ban List
ENTRY FEE/PRIZES
$10 - $5 for Decker the Burrowbreaker Promo and $5 converted to gift cards and given to 1st (50%), 2nd (30%), and 3rd place (20%).
FORMAT
Bring 1 of the following armies:
430pts/2figs
420pts/3figs
410pts/4figs
400pts/5figs
390pts/6figs
380pts/7figs
370pts/8figs
360pts/9figs
350pts/10figs
340pts/11figs
330pts/12figs
320pts/13figs
310pts/14figs
300pts/15figs
290pts/16figs
280pts/17figs
270pts/18figs
260pts/19figs
250pts/20figs
240pts/21figs
230pts/22figs
220pts/23figs
210pts/24figs
VC and Marvel are allowed.
You cannot have more than 12 of the same figure in your army. Normal rules for sitting figures over the assigned figure limit for that point total.
Note that with the exception made for point total I have to make the builder allow up to 430pts/24figs. This is NOT a 430pts/24figs event! PLEASE MAKE SURE YOUR ARMY FITS INTO ONE OF THE ABOVE POINT/FIGURE TOTALS!
Placement Rules
Each game will have either 3 or 4 players (with a preference for 4).
Before the game there will be a dice-off. In order of results, the players will choose their position in the placement order (first, second, third, and fourth if there are four players).
In that order, players will take turns placing one figure's worth of cards on empty spaces. You may place figures from ANY card - yours or an opponent's. Figures cannot be placed on glyphs or molten lava, or adjacent to enemy figures. Squad figures must be placed within 3 clear sight spaces of all other figures placed on that turn.
Players continue to rotate through placement, going back to the first player after everyone has placed each time (i.e. ABCDABCD in 4 player, ABCABC in 3 player).
For the opening initiative in a 4 player game, there are the following initiative bonuses:
Second Placement: +1 initiative
Third Placement: +6 initiative
Fourth Placement: +10 initiative
In a 3 player game, the bonuses are:
Second Placement: +3 initiative
Third Placement: +7 initiative
Scoring Rules
You score points for destroying or wounding opponent's figures with attacks or powers you control. If your opponent takes wounds because of a Wannok you control, or if a power you control moves an opponent's figure into molten lava and that figure is destroyed, those wounds/destruction count as effects you control.
Points scored for wounds/destruction equal the partial card value of the figure/wounds.
If a figure heals or revives, you still keep the points for wounding/killing it.
The game continues until no more than one player has figures remaining. The player with the most points wins. (Your opponents can still get points by actually killing that figure, though!)
Last player standing receives a 50% bonus to whatever they killed.
Army
No figures selected. Choose a figure from the box to add it to your army.
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