485 Points
20 Figures
1 # Armies
Continuing the start time of 11:30am.
ENTRY FEE/PRIZES
$5 - All converted to gift cards and given to 1st (50%, rounded up), 2nd (30%, rounded down), and 3rd place (20%).
FORMAT
Bring 1 485 points, 20 figure Army.
Each player starts the game with a personal stash of Trick or Treat glyphs. These are owned by the players and do not go on any army cards. They are as follows:
TREATS (affects figures you control)
- Move +1
- Range +1 (Base Range 4 or more)
- Attack +1 (once per Order Marker)
- Defense +1 (once per Order Marker)
- d20 +2 (once per Order Marker)
TRICKS (affects figures your opponent controls)
- Move -1
- Range -1 (Base Range 4 or more)
- Attack -1 (once per Order Marker)
- Defense -1 (once per Order Marker)
- d20 -2 (once per Order Marker)
Before revealing a numbered Order Marker, Trick or Treat your opponent by taking a glyph at random from their Trick or Treat stash. If you have both copies of a Trick or Treat glyph in your stash (the ones you and your opponent brought to the game), that effect becomes active.
Once per OM effects must be announced before dice are rolled. If your opponent has both copies of a Once per OM Trick glyph, please leave ample time for them to choose whether that roll is the one they want to apply the effect to.
Map Notes:
Frostmire will also use the gyph Tyja Rannveig in addition to Yadulkia. Tyja Rannveig grants Flying to all figures you control.
Army
No figures selected. Choose a figure from the box to add it to your army.
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