440 Points
12 Figures
1 # Armies
Control Points
A- & Under
Be the first team to reach 10 Victory Points. If both players end a round tied, then play another round (and continue until the tie is broken).
Each map will have two control points (towards the center of the map). At the end of the round (after resolving all other end of round procedures like lava and Wannok), if you have more army cards within two spaces of a control point than your opponent, then you score Victory Points equal to the round number plus 1. Repeat this process for the other control point.
Example:
At the end of Round 3, Player A has 5 Knights of Weston, Arkmer, and 3 Goblin Cutters within 2 spaces of a control point. Player B has Moltenclaw, Mimring, and Otonashi within 2 spaces of that same control point. Player A has 4 army cards within range (2 cards of Knights, Arkmer, and 1 card of Goblin Cutters), whereas Player B has 3 army cards within range (Moltenclaw, Mimring, and Otonashi). Player A would score 4 Victory Points for that control point. Repeat this process for the other control point.
There will also be 2 Cannons on the edges of the maps. A figure you may control may use the cannon special attack if they are unengaged. A figure standing on a cannon space rolls 3 fewer defense dice.
Cannon Special Attack
Attack 3. Range 8.
Army
No figures selected. Choose a figure from the box to add it to your army.
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