1 # Armies
Store Opens at 12:00 PM ET on Wednesday.
Order of Operations for End of Round effects (done in initiative order):
Units
Terrain
Glyphs
OHS Boards to show glyph locations:
https://drive.google.com/drive/folders/1T3ChUUKzt6XTXomq1CCbwBDhcUQdCUYx
Treasure glyphs do not stop movement like power glyphs. Figures may move through treasures without stopping.
Treasure glyphs start the game faceup and have assigned locations like Power glyphs. However, Treasures still have traps associated with them. They are only faceup so players know what treasure they are going for. Traps are only active so long the glyph is on it's assigned space, if it's dropped later freely or by the hero's destruction, it has no trap associated with it.
Treasure glyphs may be dropped at any time during a figure's movement, and must be under the figure so long there's not another glyph on that location.
Treasure Traps: Unique Hero must end it's normal movement on the treasure to attempt to pick it up and roll a d20.
1-5: The Hero has 2 options:
a). Suffer a wound and pick up the treasure anyway.
b). Take no wound and leave the treasure alone. The trap is still active for later.
Army
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