(SAScon 2026) Carolina Season 2 | Doubleton TWOmat (Delta Points) Builder

485 Points
22 Figures
1 # Armies
Dungeon Defender
Max 2 Copies - Heroes
Max 2 Copies - Squads
Doubleton: Max 2x copies each of a given common squad or common/uncommon hero. TWOmat: There are two formats we will alternate between each game of the tournament (Capture the Flag and Dungeon Defenders). A coin flip will decide the format for the first game. Capture the Flag: Before placing figures, players choose a space in their opponent's start zone to be a "Flag." Mark this location with a Glyph of Brandar, a facedown Treasure Glyph, or any other identifier agreed upon by both players. If at any point during the game, a player ends one of their figures' turns on the opponent's Flag space and is unengaged, they automatically win the game. Dungeon Defenders: Bring a 1-hex rock outcrop, glacier, or castle pillar with your army as your crystal. We will have castle pillars for players to borrow. Players roll the D20; high roll may choose to be Player A or Player B. Player A: chooses which side of the map they sit on, and places their opponents' crystal in the opponent's Start Zone. Player B: places their opponents' crystal in the opponent's Start Zone. Both players then set up their figures in their start zones per usual. The first player to destroy their opponent's crystal or their opponent's army wins the game. The crystal is a destructible object with the following stats and powers: 6 life 4 defense BLINDING DEFLECTION: When the crystal is attacked by a figure that is at least 4 spaces away, it rolls 2 additional defense dice. WEAKENING POWER AURA: Figures adjacent to the crystal roll one fewer defense die. Rule Clarifications on The Crystal (destructible object) https://docs.google.com/document/d/1gvPPSPkvBCLPGokSph5YBwZ6pTFaHQbsK-wshWg50r0/edit?usp=drivesdk

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