525 Points
22 Figures
1 # Armies
General Wars
VC Units & Don Ramon allowed. Delta Points.
Teams of 2. Each teammate’s army must follow a different general and cannot share any figures. (No Swarm Raelin and Evil Raelin on the same team.)
You cannot place or move your OMs onto teammates cards. If you have an ability to move OMs aruond (Rygarn or EJ) they have to stay with that player's cards. (Your Rygarn can move OMs on your teammate's cards, but you can't move theirs to yours or vice versa.)
Each teammate’s army is a minimum of 200 pts.
The combined limit for both teammates’ armies is 525 pts & 22 figures.
For this team event, each teammate’s figures are considered figures “you control.” This means for example, that one player’s Roman Legionnaires can bond with their own Marcus, or their teammate’s Me-Burq-Sa. And both players can both benefit from glyph effects. The owner of the figure has final say in all decisions made with their figure (disengage, who to attack, etc.)
To determine initiative, we will use Turn-Order Initiative: After setting up start zones, players roll d20 to establish the Turn-Order for the entire game:
Highest overall roller goes first (the team with the highest overall roller will be called "Team A")
Highest roller on Team B goes
Lowest roller on Team A goes
Lowest roller on Team B goes
After rolling for the Turn-Order initiative, write the order down as it will be used for the entire game.
In following initiative rolls, the highest roller will start the round, and the turns will follow the pre-written Turn Order.
75 min rounds.
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