1204 S Lapeer Rd, Lake Orion, MI 48360
530 Points
16 Figures
1 # Armies
Take control of a POWERFUL leader ability based on Renegade’s Bounty event. Bring 530 (delta) points of your favorite all time units.
HIVELORD: Your Marro Warriors are Common
GUARDIAN OF THE GLADE Your figures increase their Attack Value by 1 for each adjacent tree or bush. When one of your figures is destroyed, place an evergreen tree in each space that figure occupied.
Before placing figures you may place 2 evergreen trees anywhere outside of your opponents start zone
AIR SUPPORT Your Vorid Glide Strikers are Common. You may begin the game with up to 4 Vorid Glide Striker figures in your start zone. Before taking a turn with Vorid Glide Strikers, you may first take a turn with a Champion you control who follows Volarak
FAIRNESS DOCTRINE Once per round, after an opponent rolls all skulls or all shields on an attack or defense roll,you may force them to reroll their dice.
BEASTMASTER
When you use the Command Familiar Command the Wild or Special Powers, you may take turns with Beasts of 1 size category larger than usual.
FUREY OF BEARS Your Ursine Squads are Common.
WITHERING GLARE Your Army can control multiple copies of the same Ancient Artifact. All Heroes in your Army begin the game with the Bolt' of the Witherwood Glyph on their Army Card. You may attempt to use each Bolt of Witherwood once per game
DEATH'S DUE After one of your Squad figures is destroyed, add 1 Surge Marker to IronLich Viscerot's ArmyCard. Viscerot can have any number of Surge Markers on his ArmyCard.
ACCELERATED HATCHING After one of your Unique Skordyre Heroes destroys a figure, you may place one of your previously destroyed Unique Skordyre Squad figures on one of the spaces the destroyed figure occupied.
WARD OF THE WATER WIZARD
All figures in your Army add 1 to their Defense Value while
on a water space or when they defend against attacks from figures that have height
Advantage.
Before placing figures you may place 3 water tiles anywhere outside of your opponents start zone
Figures in your Army do not have to stop their movement when entering a water space
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