475 Points
20 Figures
1 # Armies
Ban List
Control Points
A- & Under
Power Ranking A- and under 475 Classic Points 20 figure limit control point alternative win condition with a snow theme this event. Buy in is $8 plus tax.
Control Points: Alternate victory condition:
Be the first player to reach 10 Victory Points. Each map will have two control points (towards the center of the map). At the end of the round, if you have more army cards within two spaces of a control point than your opponent, then you score Victory Points equal to the round number. Repeat this process for the other control point.
In the event a game goes to time, the player with the most Control Points will be victorious. If this is also tied use Partial Card Scoring.
While a Figure is on a Snow Space, it Gains:
Snowball Special Attack
Range 4 Attack Special
-Roll a number of attack dice equal to this figure’s normal attack. A defending figure rolls defense dice as normal.
-Snowballs do not inflict wounds normally.
-Instead, if a wound would be inflicted, the attacking figure forces the defending figure backwards 1 hex away from the attacking figure (as directly away from the figure as possible). If that space is blocked (by another space or an obstacle), the figure will not be moved. A large or huge figure may never be moved by Snowball Special Attack.
-If a Snowball would inflict 3 or more wounds to a figure, that figure receives 1 wound (in addition to being moved 1 space).
All Unique Heroes Gain:
Snow Mastery
After revealing an Order Marker on this card, when this figure attacks with Snowball Special Attack, it may attack up to 2 additional times with Snowball Special Attack.
General Event Guidelines
Looking to play at least 3 rounds. Amount of rounds will be determined by number of participants. Additional rounds may be played based on timing and overall feeling of the group.
Army
No figures selected. Choose a figure from the box to add it to your army.
0
Points
0
Figures
0
Hexes
Life
Move
Range
Attack
Defense
Figures
Hexes
Points